Where to begin. This is an awesome book. Released in 1994 I remember browsing through it in the (extensive it must be said) RPG section of Virgin Megastore branch of Belfast around that time. I must have spent hours reading it in the store…back when I was a penniless student, before saving the cash to buy it. Worth its weight in gold. I can honestly say this is the second most important book I own, the most important (for those keeping score) being the 1st Edition AD&D Legends & Lore (initially I didn’t even have or know about the original printing Deities & Demigods with the Cthulhu and Melnibonean stuff!). Anyway back to Pantheons of the Megaverse…
Lets get something settled from the offing. I don’t play RIFTS. Never have, probably never will. I’ve had a look and I don’t really like the system at all. However, in my humble opinion the RIFTS setting is probably the best setting there is. Its basically got everything: aliens; cyborgs; demons; gods; superheroes; wizards…the lot! It was that ‘anything goes’, ‘the only limit is your imagination’ approach that really stuck in my head.
So if I don’t like the system itself, why is this book so important? In a nutshell, ideas. This book presents some mind-blowing ‘what-if’s’.
First Impressions
The cover is great, though not necessarily screaming ‘epic’. I always imagined the being on the cover was a sort of cosmic version of the god Thor (crossed with Darth Vader?). Its like a marriage of mythology and technology.
Strengths
- The Pantheons: Listed within are: the Aztec Pantheon; the Babylonian Pantheon; the Greco-Roman Pantheon; the Indian (Hindu) Pantheon; Norse Pantheon and the Persion Pantheon. While you might think only six pantheons (compared to Deities & Demigods 17) is a bit weak, each Pantheon also includes not only the relevant monsters (as did D&Dg) but also large sections covering various imposter factions usually led by some sort of alien intelligence. Its also notable that the lines between the imposters and the gods themselves is typically blurred, with many of the pantheons progenitors (such as Apsu of the Babylonian Gods, Cronos of the Greek Pantheon or Zurvan of the Persian Gods) actually being ‘aliens’ of some description.
- Relationships: This might seem like a small thing but I found it eye-opening at the time. The book postulates how certain pantheons relate to each other, and then takes this a step further by examining how the pantheons relate to the various factions of RIFTS Earth and the major players of the universe at large. Even the way they set pantheons in conflict with one another was novel, basically that if the worshippers of two different pantheons fought a war on Earth, their pantheons would likewise be fighting their own meta-physical battle. So when Rome invaded Northern Europe, the Roman Gods fought the Norse Gods etc.
- Cross-Pollination: Unlike other pantheon books these gods don’t exist in a vacuum. While I have already spoken about the alien influence upon pantheons themselves, as well as how the pantheons relate to one another, another interesting aspect of this book is that each pantheon is designed as if part of the world. For instance a war god might possess blaster rifles purchased from Atlantis, one god has created demon-possessed robot armour. Many of the gods embrace technology of not simply the world, but also alien tech. Then they mix the whole thing with their own magic. The results really give you are far greater verisimilitude.
- Play As Gods: One of the first sections of the book not only discusses but outlines the mechanics for roleplaying as gods. While you could say that D&D already had Immortals, there are two poignant significances to this part of the book. Firstly, AD&D didn’t have rules for gods and secondly, in 1994 we were halfway through the life cycle of 2nd Edition and its ‘Angry Mothers from Heck’ stances on religion, demons and so forth. With Pantheons of the Megaverse what you had was a book for gamers, not one that prostrated itself to non-gamers.
- Art: This book has a ton of (black and white) art, most of it great. Added to which the book isn’t afraid to have artwork cover a full page (I just counted 16 interior full page illustrations) or even three-quarters or half a page. The grand scale of the art gives the characters within that much more gravitas. Whereas something like Deities & Demigods (1E) really kept its illustrations (for the most part) relatively tiny.
Weaknesses
- RIFTS system mechanics: Not a big fan, as noted earlier, and the book is fairly crunch heavy, but even within the stat-blocks there lies interesting information like Allies & Enemies; Disposition; Description and so forth.
Conclusion
Anyone wanting to run an epic or immortal level game for any system should buy this book. Its got so many ideas, its a fun read, lots of art, it just is an awesome book. Its basically how you should do a Pantheon book and in my opinion its the best Pantheon book ever published, even better than the 1st Edition Deities & Demigods (though historically and certainly mechanically that book is more important to me).
Overall 10 (out of 10)…I could maybe drop it down some points for the RIFTS system, but I’m not going to because this book is so strong in execution that it transcends any single system. Big thank you to C. J. Carella and Kevin Siembieda for making this.
Scryer's Eve
September 14, 2011
What, more haven’t commented on this?
Read it, liked it, would harvest ideas from it again. Thanks for the review!
Upper_Krust
September 15, 2011
I guess its such an old book and technically not even a D&D book that most will dismiss it as irrelevant.
alzrius
March 18, 2015
I came across this the other day at a local used bookstore, and remembering your review, picked it up for a song. So far, it’s living up to your recommendation!
Upper_Krust
March 19, 2015
Glad you liked it Alzrius amigo! It pretty much is a goldmine of great ideas, virtually indispensable for those wishing to run immortal based games.
Hope you have been keeping well? I recently applied for my dream job (video-game designer) and after being told last week I basically had the job received an email a few days ago that I had been turned down. Completely gutted to a degree I have never felt before. Was a long shot to begin with since I didn’t have the ‘required’ 4 years experience; but after I sent them this air-tight 58 page game proposal the guy doing the interview (one of the top guys at the company but not THE top guy) basically said he loved it and I was accepted; he just needed to get the green light from the head of the company. Unfortunately I can only assume the big boss didn’t want someone with no experience (in the video game industry) leading the design of a multi-million dollar video-game development. Still shell-shocked from getting tuned down. Such a pity.
I also had the chance to check out 5th Edition and I must say I was not impressed by it at all. Looks like 99% of the same material (I already own 4.5 times over) rehashed in an even more bland, generic way while offering nothing new. I haven’t bought the core rulebooks as a result and have no intention of doing so. That said, I haven’t had the chance to play 5th Edition yet so maybe it plays ‘like a dream’…who knows?
alzrius
March 20, 2015
I’m sorry to hear that you had the rug pulled under you, mate. That’s awful that that fellow basically made a promise that he couldn’t keep. Still, your proposal was clearly a winner if he liked it that much – I hope you keep trying to market it, since it sounds like it has the potential to be a hit.
My experience with D&D 5th Edition mirrors yours. I looked at it and basically found it to be the same game, just repackaged with some altogether minor changes. I did buy the PHB, but I have yet to even open it, with all of my knowledge of the game coming from what I’ve read from the Basic PDF and what I’ve heard second-hand. At this point, I’m more interested in going back and collecting the materials that I’ve missed from older editions (maybe someday I’ll even find a complete copy of From the Ashes without having to spend a fortune).
Other than that, things have been going relatively well for me, with one notable exception – my current company is downsizing, and they’re not sure if my position is going to be eliminated or not. So I really have no idea what’s in my immediate future, making any kind of long-term planning impossible. I should just get on the stick and find a different job in case this one capsizes, but I’d be happier if it didn’t. As they say, interesting times.
Upper_Krust
March 20, 2015
Well in fairness to the guy who interviewed me (whom I have a lot of respect for) he never said explicitly that I had the job ‘yet’ and made it clear that ultimately it wasn’t his decision. But he also basically just said that he wanted me for the job.
As regards the proposal itself, it was tailored to their particular franchise. But it could easily be redesigned for another. But the problem is that there are currently only two companies in the world making games like this. One of them is in Japan and I have less than zero chance of working for them and I just got turned down with the other. So its just a one time only; once in a lifetime chance – which makes it all the more annoying.
They delivered a bland product with nothing new and (IMO) poor art direction. Plus they have further diluted the market. Its a lose-lose situation.
Just looked on ebay. How the heck is From the Ashes going for so much money – wow!? I would be happy to make you a good deal on my copy. It would be nice to see it go to a good home where someone will make use of it. If I had known it was going for so much I would have sold it on ebay myself. 😉
Its always worrying times when people are getting laid off work. I hope you get to keep your job or find a new one quickly.